Q&A: Emma Smith, director of talent and social impact at Creative Assembly on recruitment – Business News

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If the last couple of years have taught us anything, it’s that we can never take too much for granted. Covid-19 may or may not be something that we continue to look at through the rear view mirror, but its legacy of remote and hybrid working continues to provide opportunities while posing questions around productivity. 

Throw in the ever-present issue of a persistent skills shortage and a cost of living crisis that was nowhere to be seen twelve months ago, and it’s clear that it’s a unique and challenging time for game industry recruitment. To help us get a clear picture of how things have been, how they are now and how they might develop over the coming year, we’ve asked a crack team of in-house and agency recruitment experts to give us their take on the state of games industry recruitment, both for those with positions to fill and those eager to find their next challenge. Next up is Emma Smith, director of talent and social impact at Creative Assembly. 

What have been the main challenges that recruiters have faced during 2022 and how have they/you worked to overcome them?

The key ongoing challenges which prevails in our industry is talent shortage and competition. This is no different in 2022. However, global issues such as the war in Ukraine, the economy, the impact of Brexit and Covid-19, all increase the issue. The continued drive to hire in senior developers across the industry, coupled with a mismatch in availability of those candidates, means we are fuelling a fierce market, which is not going to abate any time soon.

How is the worsening cost of living crisis manifesting itself in terms of recruitment and in-work support?

Understandably, people are being more cautious about moving roles right now, with many seeking security above new opportunity. We are seeing major names in the industry laying people off, which causes widespread anxiety, impacting both experienced developers thinking about changing employers, and those who…

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